![]() Through a series of stumblings and aimless clickings, I found myself in the role of another character, in a different time and place, and immediately encountered yet another set of confusing people, conversations and circumstances. Little attempt is made to help you understand exactly who you are, how your character relates to the others, or even what your final goal is. ![]() In its own weird way, the sequence sets the scene for your arrival at a mansion, The Dark Eye's launching pad into the numerous interactive Poe stories housed within.Īs you roam through the house, you are approached by a number of eerily animated stop-motion puppets who address you and divulge information about people and situations that never seem to have significance in the game. This schizophrenic behavior begins in the introductory sequence, an artfully constructed series of visual montages with a bizarre voice-over that is literally hard to understand and continues throughout the game's winding story. ![]() In its attempt to redefine the computer entertainment experience, The Dark Eye never adequately explains the on-screen action as it skips from one point of view to another, and from story to story. Missing are all attempts to re-create interfaces or settings from earlier games, which, in the end, both harms and benefits the overall game. The Dark Eye is without a doubt one of the most original computer games ever created.
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